OOP in C# – Complete Learning Guide

Table of contents :

  1. Introduction to Object-Oriented Programming in C#
  2. Classes and Objects
  3. Inheritance and Polymorphism
  4. Abstraction and Interfaces
  5. Encapsulation and Access Modifiers
  6. Exception Handling and Assertions
  7. File Input and Output in C#
  8. Advanced Concepts: Generics and Delegates
  9. Contract Programming and Assertions
  10. Practical Projects and Exercises

 

Introduction to Object-Oriented Programming in C#

This comprehensive PDF on object-oriented programming (OOP) in C# is designed to equip learners, developers, and enthusiasts with a deep understanding of software construction using C#. The document serves as both textbook and tutorial, detailing fundamental principles of OOP such as classes, inheritance, polymorphism, abstraction, and encapsulation. It goes beyond theory to introduce practical tools like exception handling, file input/output operations, and coding contracts—preconditions, postconditions, and invariants—that ensure code correctness.

The guide is suitable for readers who have some experience with C#, eager to deepen their technical skills, or those wanting to create robust, maintainable software systems. By mastering these concepts, learners will be able to design flexible architectures, document software expectations effectively, and apply testing methodologies, all essential for professional-quality C# applications.


Topics Covered in Detail

  • Classes and Objects: Definitions, instantiations, and the relationship between objects and their classes.
  • Inheritance and Polymorphism: How subclasses extend and modify base class behavior, with dynamic method binding.
  • Abstraction and Interfaces: Use of abstract classes and interfaces to define contracts and shared behavior without implementation details.
  • Encapsulation and Access Modifiers: Managing visibility of data and behavior, ensuring modular and secure designs.
  • Exception Handling: Techniques for managing runtime errors and maintaining program stability using try-catch-finally blocks.
  • Contract Programming: Writing assertions within classes and methods using preconditions, postconditions, and invariants to define expected behavior.
  • File IO and Encoding: Reading and writing text and binary data with proper use of encodings like UTF-8 and ASCII to handle multilingual text.
  • Generics and Delegates: Creating reusable, type-safe code components and employing delegates for event-driven programming.
  • Assertion Use in Abstract Classes: Techniques for specifying and verifying method contracts within abstract base classes.
  • Exercises and Projects: Hands-on tasks designed to reinforce learning through practical application of concepts, such as encoding files and implementing stack data structures.

Key Concepts Explained

1. Object-Oriented Paradigm in C#

The core philosophy of OOP is to organize software as a collection of interacting objects. Each object is an instance of a class — a blueprint defining attributes (fields) and behaviors (methods). This approach mimics real-world entities, promoting intuitive design and code reuse.

Classes encapsulate data and functions, fostering modular code. The encapsulation principle ensures that an object's internal data is shielded from direct external manipulation, accessed only via defined interfaces, reducing errors and increasing maintainability.

2. Inheritance and Polymorphism

Inheritance allows a class (subclass) to extend or refine the structure and functionalities of another class (base class). This hierarchical relationship facilitates code reuse and the creation of versatile systems.

Polymorphism enables the invocation of derived class methods through base class references, supporting dynamic method implementation based on the actual object type at runtime. This underpins flexible designs where behavior can change without modifying the client code.

3. Contract Programming with Assertions

Contract programming strengthens code reliability by embedding explicit guarantees within program elements. Preconditions specify what must be true before a method runs, postconditions describe what is true after completion, and class invariants assert conditions that hold throughout the object's lifecycle.

Assertions act as runtime checks, signaling breaches via exceptions. This technique is especially powerful in abstract classes, ensuring that all subclasses honor the contracts they inherit — a practice known as subcontracting — which improves program correctness and documentation rigor.

4. File Encodings and IO Operations

Handling input and output in C# involves dealing with different character encodings due to the diverse set of languages and symbols computers must represent. The PDF guides through common encodings such as ASCII, UTF-8, UTF-16, and UTF-32, explaining when to use each.

Proper encoding management is crucial to prevent data corruption, especially with international characters like Danish or special symbols. The document demonstrates techniques to read, convert, and write text files correctly, highlighting that choosing the right encoding can avoid issues like the appearance of question marks in place of intended characters.

5. Exception Handling for Robustness

The material offers detailed practices for intercepting and managing runtime exceptions in C#, allowing programs to handle unexpected conditions gracefully. This includes design patterns around try-catch-finally blocks, with a focus on preserving program state and preventing crashes.

Using exceptions in tandem with assertions and contract programming creates a layered defensive programming strategy that dramatically increases the reliability of software systems.


Practical Applications and Use Cases

Understanding and applying object-oriented programming in C# has numerous practical benefits in software development. For instance:

  • Enterprise Software: Building scalable business applications often relies on OOP to create modular components that can be extended or replaced without disrupting the whole system. Using inheritance and interfaces helps teams maintain large codebases collaboratively.
  • Game Development: C# is a primary language for platforms like Unity. Concepts like polymorphism and event handling (via delegates) allow developers to design complex game behaviors and reactive systems efficiently.
  • Data Processing and File Management: Proper encoding and IO management ensure robust reading and writing of data files, critical for apps handling user inputs, logs, or multilingual textual content.
  • API and Library Development: Contract programming with assertions defines clear method agreements that third-party developers can rely on, improving interoperability and reducing bugs.

In practice, a developer might design a stack abstract class specifying contractual preconditions and postconditions, providing clear rules for all subclasses. Alternatively, when reading a Danish text file, proper UTF-8 recognition ensures the software displays every character correctly.


Glossary of Key Terms

  • Class: A blueprint for creating objects, defining data and behavior.
  • Object: An instance of a class containing specific data.
  • Inheritance: Deriving new classes from existing ones to promote reuse and polymorphism.
  • Polymorphism: Ability of different classes to be treated as instances of the same base class, typically via method overriding.
  • Encapsulation: Hiding internal state and requiring all interaction to be performed through an object's methods.
  • Interface: A contract specifying methods a class must implement without providing implementation.
  • Assertion: A runtime check that verifies program state meets expected conditions (preconditions, postconditions, invariants).
  • Encoding: A method of representing characters as bytes, such as UTF-8 or ASCII.
  • Exception: An error condition that disrupts normal execution flow and can be handled via catch blocks.
  • Abstract Class: A class that cannot be instantiated but defines methods to be implemented by subclasses.

Who is this PDF for?

This comprehensive guide is ideal for computer science students, software developers, and programming enthusiasts who want to master object-oriented programming in C#. It suits readers who have basic programming knowledge and want to develop a deeper understanding of OOP principles, including the design, implementation, and verification of software components.

Whether you are preparing for professional software development or advanced studies, this PDF provides foundational and advanced material. It is invaluable for those aiming to build reliable, maintainable, and extensible C# applications in academic, personal, or industrial projects.


How to Use this PDF Effectively

Start by reviewing the conceptual chapters on classes, inheritance, and abstraction to ground yourself in the basics. Practice implementing small code examples to solidify understanding before moving to advanced topics like contract programming and file IO.

Utilize the exercises and projects to apply theory practically, reinforcing learning. Pay special attention to sections on assertions and exception handling, as they bridge theory to robust, real-world coding practices.

Refer back to the glossary terms when encountering unfamiliar jargon, and consider supplementing your reading with coding in IDEs such as Visual Studio to get hands-on experience. Re-reading challenging sections and comparing code snippets will help deepen comprehension.


FAQ – Frequently Asked Questions

What is the role of contracts in object-oriented programming? Contracts define mutual obligations and benefits between program parts, typically classes. They are formed by the preconditions and postconditions of a class’s public methods, ensuring that clients meet the method requirements (preconditions) while the class guarantees results (postconditions). Contracts help detect errors early by specifying what must hold true before and after method execution, supporting program correctness and robustness.

How do inheritance and contracts interact in object-oriented design? Inheritance can be seen as subcontracting: a subclass acts as a subcontractor to its superclass. This means that when a subclass overrides operations, it must respect the contracts (preconditions, postconditions, invariants) of the superclass methods. Preconditions in the subclass cannot be strengthened, while postconditions can be strengthened or maintained, ensuring behavioral consistency and substitutability.

What is a class invariant and why is it important? A class invariant is a condition that must always hold true for an object whenever it is observed externally (between method calls). It strengthens the guarantees that preconditions and postconditions provide by describing consistent and stable states for the object throughout its lifetime, simplifying the reasoning about the correctness of operations and improving reliability.

How do preconditions and postconditions define responsibility in program classes? Preconditions define what clients must ensure before calling a method (client’s responsibility), while postconditions ensure what the method guarantees after execution (server’s responsibility). Clear division of responsibilities avoids over-checking or under-checking conditions, reduces redundant code, and enhances program clarity and maintainability.

Why should broken contracts cause exceptions in object-oriented programs? A broken contract indicates a violation between specification and execution, usually representing a programming error. Throwing exceptions upon contract violation alerts developers to inconsistencies immediately, allowing for debugging or graceful error handling. This approach increases program reliability and supports the concept of Design by Contract.

Exercises and Projects

The PDF does not explicitly list exercises or projects at the relevant sections on contracts and inheritance. Below are suggested projects designed to deepen understanding of these concepts:

  1. Implement and Verify Contracts in a Class Hierarchy
  • Define a base class with methods that have clear preconditions, postconditions, and invariants.
  • Create one or more derived classes that override these methods.
  • Enforce contracts explicitly in the implementations, ensuring subclass methods do not violate superclass contracts.
  • Use assertions or exception handling to verify contract adherence during runtime.
  • Test by simulating client code that respects or violates contracts and observe the behavior.
  1. Design a Banking System Using Contracts
  • Develop classes such as BankAccountSavingsAccount, and CheckingAccount.
  • Specify contracts for operations like DepositWithdraw, and Transfer, including valid preconditions (e.g., positive amounts, sufficient balance).
  • Use invariants to maintain consistent state (e.g., balance never negative).
  • Extend the base class and override some methods, ensuring subcontracting rules apply.
  • Simulate transactions and enforce contract checks to detect violations.
  1. Character Encoding Converter with Robust Error Checking
  • Implement a utility class that converts strings between different encodings using the .NET Encoding class.
  • Define contracts for methods, e.g., input strings or byte arrays must not be null or empty.
  • Include invariants that ensure no data corruption during float conversions.
  • Handle cases where encoding conversions could fail, throwing appropriate exceptions.
  • Test with various language scripts and unsupported characters to verify robustness.

These projects will help apply the theory of contracts, class invariants, and responsibilities in practical and meaningful ways, enhancing both design skills and coding accuracy.

Updated 2 Oct 2025


Author: Kurt Nørmark

File type : PDF

Pages : 485

Download : 10016

Level : Beginner

Taille : 2.51 MB